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- /* ******* STANDARD MINIMUM RESOURCES ************ */
- /* 11 AUG 99 */
-
- /* ONLY USED FOR GOLD RUSH and CRATER LAKE */
-
- /* PLAYER START OBJECTS */
-
- create_object TOWN_CENTER
- {
- set_place_for_every_player
- group_placement_radius 18
- min_distance_to_players 0
- max_distance_to_players 0
- }
-
- create_object VILLAGER
- {
- set_place_for_every_player
- min_distance_to_players 6
- max_distance_to_players 6
- }
-
- create_object SCOUT
- {
- number_of_objects 1
- set_place_for_every_player
- min_distance_to_players 7
- max_distance_to_players 9
- }
-
- create_object RELIC
- {
- number_of_objects 5
- min_distance_to_players 25
- temp_min_distance_group_placement 20
- }
-
- /* SPECIAL STUFF FOR REGICIDE */
- /* FORTRESS AND MIGRATION NEED TO BE UPDATED */
-
- if REGICIDE
- create_object VILLAGER
- {
- number_of_objects 7
- set_place_for_every_player
- min_distance_to_players 6
- max_distance_to_players 6
- }
-
- create_object KING
- {
- set_place_for_every_player
- min_distance_to_players 6
- max_distance_to_players 6
- }
-
- create_object CASTLE
- {
- set_place_for_every_player
- min_distance_to_players 10
- max_distance_to_players 10
- }
- endif
-
- /* NEAR FORAGE */
-
- create_object FORAGE
- {
- number_of_objects 6
- group_placement_radius 3
- set_tight_grouping
- set_gaia_object_only
- set_place_for_every_player
- min_distance_to_players 10
- max_distance_to_players 12
- min_distance_group_placement 6
- }
-
- /* BAA BAA */
-
- create_object SHEEP
- {
- number_of_objects 4
- set_loose_grouping
- set_gaia_object_only
- set_place_for_every_player
- min_distance_to_players 10
- max_distance_to_players 12
- min_distance_group_placement 5
- }
-
- create_object SHEEP
- {
- number_of_objects 2
- number_of_groups 2
- set_loose_grouping
- set_gaia_object_only
- set_place_for_every_player
- min_distance_to_players 14
- max_distance_to_players 30
- min_distance_group_placement 5
- }
-
- create_object DEER
- {
- number_of_objects 4
- group_variance 1
- group_placement_radius 3
- set_loose_grouping
- set_gaia_object_only
- set_place_for_every_player
- min_distance_to_players 14
- max_distance_to_players 30
- min_distance_group_placement 4
- }
-
- create_object BOAR
- {
- number_of_objects 1
- set_loose_grouping
- set_gaia_object_only
- set_place_for_every_player
- min_distance_to_players 16
- max_distance_to_players 22
- }
-
- create_object BOAR
- {
- number_of_objects 1
- set_gaia_object_only
- set_place_for_every_player
- min_distance_to_players 16
- max_distance_to_players 22
- }
-
- /* NEAR GOLD */
-
- create_object GOLD
- {
- number_of_objects 4
- group_placement_radius 3
- set_tight_grouping
- set_gaia_object_only
- set_place_for_every_player
- min_distance_to_players 7
- max_distance_to_players 12
- min_distance_group_placement 7
- max_distance_to_other_zones 7
- }
-
- /* FAR GOLD */
-
- create_object GOLD
- {
- number_of_objects 3
- group_placement_radius 3
- set_tight_grouping
- set_gaia_object_only
- set_place_for_every_player
- min_distance_to_players 18
- max_distance_to_players 24
- min_distance_group_placement 7
- max_distance_to_other_zones 7
- }
-
- /* NEAR STONE */
-
- create_object STONE
- {
- number_of_objects 5
- group_placement_radius 2
- set_tight_grouping
- set_gaia_object_only
- set_place_for_every_player
- min_distance_to_players 14
- max_distance_to_players 18
- min_distance_group_placement 7
- max_distance_to_other_zones 7
- }
-
- /* FAR STONE */
-
- create_object STONE
- {
- number_of_objects 4
- group_placement_radius 2
- set_tight_grouping
- set_gaia_object_only
- set_place_for_every_player
- min_distance_to_players 20
- max_distance_to_players 26
- min_distance_group_placement 7
- max_distance_to_other_zones 7
- }
-
- if DESERT_MAP
- create_object PALMTREE
- {
- number_of_objects 2
- set_gaia_object_only
- set_place_for_every_player
- min_distance_to_players 4
- max_distance_to_players 5
- min_distance_group_placement 2
- }
- create_object PALMTREE
- {
- number_of_objects 3
- set_gaia_object_only
- set_place_for_every_player
- min_distance_to_players 6
- max_distance_to_players 8
- min_distance_group_placement 2
- }
- elseif ALPINE_MAP
- create_object PINETREE
- {
- number_of_objects 2
- set_gaia_object_only
- set_place_for_every_player
- min_distance_to_players 4
- max_distance_to_players 5
- min_distance_group_placement 2
- }
- create_object PINETREE
- {
- number_of_objects 3
- set_gaia_object_only
- set_place_for_every_player
- min_distance_to_players 6
- max_distance_to_players 8
- min_distance_group_placement 2
- }
- elseif ASIAN_MAP
- create_object BAMBOO_TREE
- {
- number_of_objects 2
- set_gaia_object_only
- set_place_for_every_player
- min_distance_to_players 4
- max_distance_to_players 5
- min_distance_group_placement 2
- }
- create_object PINETREE
- {
- number_of_objects 3
- set_gaia_object_only
- set_place_for_every_player
- min_distance_to_players 6
- max_distance_to_players 8
- min_distance_group_placement 2
- }
- else
- create_object OAKTREE
- {
- number_of_objects 2
- set_gaia_object_only
- set_place_for_every_player
- min_distance_to_players 4
- max_distance_to_players 5
- min_distance_group_placement 2
- }
- create_object OAKTREE
- {
- number_of_objects 3
- set_gaia_object_only
- set_place_for_every_player
- min_distance_to_players 6
- max_distance_to_players 8
- min_distance_group_placement 2
- }
- endif
-
- create_object WOLF
- {
- number_of_objects 2
- set_gaia_object_only
- set_place_for_every_player
- min_distance_to_players 30
- max_distance_to_players 40
- }
-
- /* create_object RABID_WOLF
- {
- number_of_objects 2
- set_gaia_object_only
- set_place_for_every_player
- min_distance_to_players 40
- max_distance_to_players 50
- } */
-
- create_object HAWK
- {
- number_of_objects 6
- set_scaling_to_map_size
- }